ResearchPad - Human-Computer Interaction https://www.researchpad.co Default RSS Feed en-us © 2020 Newgen KnowledgeWorks <![CDATA[mHealth technology for ecological momentary assessment in physical activity research: a systematic review]]> https://www.researchpad.co/product?articleinfo=N126b99f3-8803-4ef0-9184-d55522adb53f

Objective

To systematically review the publications on ecological momentary assessment (EMA) relating to physical activity (PA) behavior in order to classify the methodologies, and to identify the main mHealth technology-based tools and procedures that have been applied during the first 10 years since the emergence of smartphones. As a result of this review, we want to ask if there is enough evidence to propose the use of the term “mEMA” (mobile-based EMA).

Design

A systematic review according to PRISMA Statement (PROSPERO registration: CRD42018088136).

Method

Four databases (PsycINFO, CINALH, Medline and Web of Science Core Collection) were searched electronically from 2008 to February 2018.

Results

A total of 76 studies from 297 potential articles on the use of EMA and PA were included in this review. It was found that 71% of studies specifically used “EMA” for assessing PA behaviors but the rest used other terminology that also adjusted to the inclusion criteria. Just over half (51.3%) of studies (39) used mHealth technology, mainly smartphones, for collecting EMA data. The majority (79.5%) of these studies (31 out of 39) were published during the last 4 years. On the other hand, 58.8% of studies that only used paper-and-pencil were published during the first 3 years of the 10-year period analyzed. An accelerometer was the main built-in sensor used for collecting PA behavior by means of mHealth (69%). Most of the studies were carried out on young-adult samples, with only three studies in older adults. Women were included in 60% of studies, and healthy people in 82%. The studies lasted between 1 and 7 days in 57.9%, and between three and seven assessments per day were carried out in 37%. The most popular topics evaluated together with PA were psychological state and social and environmental context.

Conclusions

We have classified the EMA methodologies used for assessing PA behaviors. A total of 71% of studies used the term “EMA” and 51.3% used mHealth technology. Accelerometers have been the main built-in sensor used for collecting PA. The change of trend in the use of tools for EMA in PA coincides with the technological advances of the last decade due to the emergence of smartphones and mHealth technology. There is enough evidence to use the term mEMA when mHealth technology is being used for monitoring real-time lifestyle behaviors in natural situations. We define mEMA as the use of mobile computing and communication technologies for the EMA of health and lifestyle behaviors. It is clear that the use of mHealth is increasing, but there is still a lot to be gained from taking advantage of all the capabilities of this technology in order to apply EMA to PA behavior. Thus, mEMA methodology can help in the monitoring of healthy lifestyles under both subjective and objective perspectives. The tendency for future research should be the automatic recognition of the PA of the user without interrupting their behavior. The ecological information could be completed with voice messages, image captures or brief text selections on the touch screen made in real time, all managed through smartphone apps. This methodology could be extended when EMA combined with mHealth are used to evaluate other lifestyle behaviors.

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<![CDATA[Teenage sleep and technology engagement across the week]]> https://www.researchpad.co/product?articleinfo=Nf52634f2-741c-4728-9521-fe35e76433b5

Background

Throughout the developed world, adolescents are growing up with increased access to and engagement with a range of screen-based technologies, allowing them to encounter ideas and people on a global scale from the intimacy of their bedroom. The concerns about digital technologies negatively influencing sleep are therefore especially noteworthy, as sleep has been proven to greatly affect both cognitive and emotional well-being. The associations between digital engagement and adolescent sleep should therefore be carefully investigated in research adhering to the highest methodological standards. This understood, studies published to date have not often done so and have instead focused mainly on data derived from general retrospective self-report questionnaires. The value of this work has been called into question by recent research showing that retrospective questionnaires might fail to accurately measure these variables of interest. Novel and diverse approaches to measurement are therefore necessary for academic study to progress.

Methods

This study analyses data from 11,884 adolescents included in the UK Millennium Cohort Study to examine the association between digital engagement and adolescent sleep, comparing the relative effects of retrospective self-report vs. time-use diary measures of technology use. By doing so, it provides an empirical lens to understand the effects of digital engagement both throughout the day and before bedtime and adds nuance to a research area primarily relying on retrospective self-report.

Results

The study finds that there is a small negative association relating digital engagement to adolescent sleep both on weekdays and weekend days (median standardized association βweekday = −0.06 and βweekend = −0.03). There is a more negative association between digital engagement and total sleep time on weekdays compared to weekend days (median standardized βweekday = −0.08, median standardized βweekend = −0.02), while there is no such difference when examining adolescents’ bedtime. Surprisingly, and contrary to our expectations, digital technology use before bedtime is not substantively associated with the amount of sleep and the tardiness of bedtime in adolescents.

Conclusions

Results derived from the use of transparent Specification Curve Analysis methods show that the negative associations in evidence are mainly driven by retrospective technology use measures and measures of total time spent on digital devices during the day. The effects are overall very small: for example, an additional hour of digital screen time per day was only related to a 9 min decrease in total time spent sleeping on weekdays and a 3 min decrease on weekends. Using digital screens 30 min before bed led to a 1 min decrease in total time spent sleeping on weekdays and weekends. The study shows that more work should be done examining how to measure digital screen time before interventions are designed.

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<![CDATA[From command-line bioinformatics to bioGUI]]> https://www.researchpad.co/product?articleinfo=N6907988f-0003-4d82-90f3-5cffef06aa7f

Bioinformatics is a highly interdisciplinary field providing (bioinformatics) applications for scientists from many disciplines. Installing and starting applications on the command-line (CL) is inconvenient and/or inefficient for many scientists. Nonetheless, most methods are implemented with a command-line interface only. Providing a graphical user interface (GUI) for bioinformatics applications is one step toward routinely making CL-only applications available to more scientists and, thus, toward a more effective interdisciplinary work. With our bioGUI framework we address two main problems of using CL bioinformatics applications: First, many tools work on UNIX-systems only, while many scientists use Microsoft Windows. Second, scientists refrain from using CL tools which, however, could well support them in their research. With bioGUI install modules and templates, installing and using CL tools is made possible for most scientists—even on Windows, due to bioGUI’s support for Windows Subsystem for Linux. In addition, bioGUI templates can easily be created, making the bioGUI framework highly rewarding for developers. From the bioGUI repository it is possible to download, install and use bioinformatics tools with just a few clicks.

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<![CDATA[Detecting Bombs in X-Ray Images of Hold Baggage: 2D Versus 3D Imaging]]> https://www.researchpad.co/product?articleinfo=5c79af63d5eed0c4841e2e01

Objective:

This study compared the visual inspection performance of airport security officers (screeners) when screening hold baggage with state-of-the-art 3D versus older 2D imaging.

Background:

3D imaging based on computer tomography features better automated detection of explosives and higher baggage throughput than older 2D X-ray imaging technology. Nonetheless, some countries and airports hesitate to implement 3D systems due to their lower image quality and the concern that screeners will need extensive and specific training before they can be allowed to work with 3D imaging.

Method:

Screeners working with 2D imaging (2D screeners) and screeners working with 3D imaging (3D screeners) conducted a simulated hold baggage screening task with both types of imaging. Differences in image quality of the imaging systems were assessed with the standard procedure for 2D imaging.

Results:

Despite lower image quality, screeners’ detection performance with 3D imaging was similar to that with 2D imaging. 3D screeners revealed higher detection performance with both types of imaging than 2D screeners.

Conclusion:

Features of 3D imaging systems (3D image rotation and slicing) seem to compensate for lower image quality. Visual inspection competency acquired with one type of imaging seems to transfer to visual inspection with the other type of imaging.

Application:

Replacing older 2D with newer 3D imaging systems can be recommended. 2D screeners do not need extensive and specific training to achieve comparable detection performance with 3D imaging. Current image quality standards for 2D imaging need revision before they can be applied to 3D imaging.

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<![CDATA[Monuments to Academic Carelessness]]> https://www.researchpad.co/product?articleinfo=5bdbf301d5eed0c484298389